Sunday, October 11, 2015

Reflection of Theme5

For this theme, I got a little bit hard time to understand the questions. In this theme design research, we have to read three artless totally and it actually separate to two part of questions. The hardest part is we don’t have a seminar, I was thinking how to write the reflection before I read it. After I attempt to start the first block of questions, there is only an article about a game design, some questions are good to answer if we can analysis and summarise the articles. Most questions are about prototypes, and which make me release prototype design in a research is very important. But for the second part is really hard to understand the question and summarise it. We have to read two good articles and answer the questions, which is none about article, but most is about the design research method or related staff, I believe all the answers should be summarised in these two articles, but it’s not really easy to summarise it in short time, so I have to Wikipedia on the Internet, and I did find some good answer.

After lectures, I learnt what is a prototype, it the process of test idea, proof of concept, and evaluation. The purpose of using prototype is to gain knowledge. And I learnt, use prototype is to use design to shape prototype which is for something you are interested at beginning(Research Question), then prototype can lead to any result. For the article about tangible programming space, the process is the empirical data. About the research method, I learnt, Interviews is not the method, it doesn't make it into research.(It is just a method to generate the empirical data we have, for looking into the interview to analysis). The design is empirical data, and design prototype as well. The analysis is important in design research.


The most important thing I know from the lecture is there is not always use an experiment in the design driven research, it maybe the design of a prototype. Which is the whole research is focused on design, but not experiment or getting a result.

3 comments:

  1. I agree with you about the five questions that could help researchers to define an idea in very different perspectives.
    I like the way you came back to your first post to highlight your misunderstandings about empirical data. Nonetheless, I don’t really understand your explanation of it and its implication in design research. To me, to simplify, empirical data are gathered to draw conclusions in quantitative research and to solve a problem, whereas in design research, empirical data are used to gain knowledge and to design the right problem to begin a research, whatever qualitative or quantitative, in a proper way.
    Thank you for sharing!

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  2. Can't agree more!!Not having a seminar is killing me not to mention that the lecture is not that informal as I thought . I have so many confusions and questions remain after the lecture ,although Haibo did give a quite interesting lecture and his theory of dividing time on defining question and solving one did help in a practical way . And I think what he said about the ratio of 9:1 a little bit extreme .

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  3. Normally I’d say that the seminars haven’t been that helpful in this course but for this theme I did wish we had a seminar, go figure. I think you manage to describe the essence of the second lecture quite well and I remember the lecture presented the prototyping as you just did in your blog post.

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